Javascript required
Skip to content Skip to sidebar Skip to footer

Why Is Breath of the Wild Popular Again

Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.


The boy who handed me a random Game Male child cartridge wasn't my friend. He also wasn't a bully. He was more like the official course troublemaker, so I should've stopped and asked him why he was giving me The Legend of Zelda: Link's Awakening. It wasn't my birthday. It wasn't some special form gift-exchange mean solar day. He had no expert reason to do and then.

But I was 11 years quondam. I wasn't going to say no to a free game.

It took me a decade, just I finally pieced together that the boy had stolen the game out of the grade assistant'southward handbag. She was the nicest lady, and I remember her liking me a lot. We even bonded over our love of the game when she saw me playing it once. She told me that she had to buy it over again because her copy went missing. I don't know if she e'er suspected that I stole it. I promise non, and I wish I could discover her at present to tell her that I'chiliad deplorable that I didn't realize what had happened sooner.

And yet, I'm glad that male child committed his tiny human activity of larceny and made me an cohort, because Link'south Awakening is my favorite game. Figuring out that I was supposed to utilise the Power Bracelet to option up the dungeon boss and hurl him against the wall to break his bottle was a long process for my child brain to tackle, only when that finally clicked after months of trying to figure information technology out, it was a powerful moment that unlocked my understanding of the series and video games as a medium.

It gives me a pang of anxiety to imagine a world where that boy didn't try to pass the game off on me, because I don't call up I'd exist the same person that I am today without it.

And then there's The Legend of Zelda: Breath of the Wild, which is a masterpiece.

Yes, Sidon is hot.

Higher up: Aye, Sidon is hot.

Image Credit: GamesBeat/Jeffrey Grubb

I have no reservations almost making that merits. Its size is astounding, especially because every mountain elevation, tree grove, and river valley has something special for you to notice. Its openness will shock you, because information technology doesn't rely on artificial limitations to proceed you inside of whatever predetermined safety space. Its story and characters are unforgettable, which is more impressive because they are at present competing against emergent stories that yous'll come up up with on your own.

But for me, the most powerful aspect of this new Zelda is the way its mechanics and systems create that sensation I got when I fought the 2d boss in Link's Awakening. It is the beginning gamble game since that Game Male child Zelda to make me feel that overwhelming sense of revelation. And it isn't a atypical example — it's so organic that information technology is a series of moments where you try something, it works, and your brain clicks into place and races with new possibilities.

To start from the beginning, Breath of the Wild is the latest entry in the Zelda franchise. It has Link one time again taking on the forces of evil led by Ganon, the series' classic bad guy. Simply this time, Nintendo has thrown out its well-worn, linear formula of gated areas that are only accessible after you become through certain dungeons and collect sure power-ups. In their place, the publisher has built a living, breathing globe of interacting systems and mechanics that you are complimentary to explore however you choose. Your only limitations are the number of hits you lot can take and the amount of stamina you have for swimming, climbing, sprinting, and your adequacy to withstand environmental changes. Merely you can augment all of these from the first moment, and y'all can even walk straight to the last boss in the commencement hour.

While Breath of the Wild is a massive departure, it is also more than reminiscent of the original Legend of Zelda for the Nintendo Amusement System than any other game in the series. Franchise creator Shigeru Miyamoto said that he came upwardly with the idea for Zelda when he was exploring caves in Japan as a child. The serial got abroad from that, but information technology has snapped dorsum to this idea in a major way.

And the issue is the best game Nintendo has always fabricated.

What you'll like

A world of experiences that are both deep and wide

It isn't enough to phone call Breath of the Wild a "big" video game. We've had big video games for a long fourth dimension now, and I don't want to only imply that this game has a lot of story or that it'll take you a long fourth dimension to stop. It's and so much more than that.

Breath of the Wild's mass comes both from a huge diversity of activities and from the depth of those activities. At whatever moment, y'all could spend your time searching for challenge dungeons or running side quests for other characters. You could tame a horse or cook upward special meals and elixirs. You lot could chase downwards the amnesiac Link's memories, or y'all tin just offset running in a direction to see what y'all randomly stumble across.

But the bespeak is that yous could also do just ane of those things. For example, I spent hours cooking foods and mixing upwards elixirs. I'd search out various ingredients simply to run into if I could make a cake or spicy chicken, and the system is so intricate and dynamic that information technology actually is like learning a real-world skill.

Jiff of the Wild reminds me of that erstwhile IBM videoPowers of 10. In that curt picture show, the photographic camera pulls out on a couple having a picnic in Chicago at a multiple of 10 every ten seconds until nosotros are looking in from the border of the universe, simply then the camera zooms all the fashion back in on the couple and starts dividing by a factor of 10 until we are looking at existence on a sub-molecular level. That's how I feel near the calibration of Zelda. Yeah, it expands endlessly in all directions, but each of its parts is also brimming with content.

As someone who has played a lot of open-earth games at this point, Breath of the Wild's density often baffles me. Everyone knows the onetime gaming industry line: "You meet that mountain in the groundwork? You tin walk to it." That calibration was enough to excite me for a long fourth dimension, but Zelda does something unexpected with its scope: It fills it with unique and interesting things to exercise.

Imagine Minecraft'southward countless worlds, merely instead of finding some other cave or a procedurally generated town on the other side of the loma, you observe an undiscovered monster to fight, a clever physics puzzle in a challenge dungeon, or a hidden secret to uncover. That's the best way I tin explain information technology. Instead of a Minecraft world, where you stumble beyond something that ended up in that position because of an algorithmic accident, Nintendo designers deliberately planned experiences for you over each one of Hyrule'southward hills.

And I really do mean that I'm baffled. In a traditional Zelda town or dungeon, which are tiny spaces compared to the openness of Breath of the Wild, you lot'd often notice forking paths. And you'd stop up finding a reward if you did the piece of work to explore all of your options thoroughly. Somehow, Nintendo has maintained that key characteristic of the Zelda franchise despite its vast open spaces.

If you're running from one objective to another and you spot an outcropping, a lake, or a peculiar mount peak, yous should get explore it. Zero's stopping you, and chances are high that you'll end up finding some special moment that Nintendo planned.

Other open up-world game developers are going to play this and feel embarrassed. Bethesda, Ubisoft, and others have had us believing for and so long that this kind of tight pattern experience wasn't possible in a huge open up space. You lot could accept a game that frees up the player to interact with the globe and is expansive in scale, but it might feel sloppy or like it was congenital in a cookie-cutter fashion on an assembly line.

Only Nintendo is nifty that myth with Zelda, and information technology is a breathtaking thing to experience.

Lovable and loving characters

Do yous spend whatsoever time on social media sites similar Tumblr or Twitter? Well, set up yourself for a overflowing of memes, cosplay, and fan fine art based on the Breath of the Wild'due south cast.

Link still doesn't talk, even so he has more personality than e'er before thank you in large role to his extensive wardrobe and the capability to take selfies with command stick-activated emotes. Zelda as well feels like a more active participant in the game than ever before. She is still often a damsel in distress, but she's too the unchallenged leader of the fight confronting Ganon.

But Breath of the Wild'south roster goes well beyond Link and Zelda. A cast of supporting characters includes the handsome, flexing Zora prince Sidon and an accordion-playing anthropomorphic bird, Rito. Yous'll get to learn how the Zora princess Lady Mipha and Link have a strong bond that upsets an older generation of the fish people. Even some lowly characters, like a daughter named Paya in Kakariko Village, stands out every bit a memorable person.

Each of these characters shine because of strong writing, beautiful art blueprint, and expressive animation, only Breath of the Wild is also not afraid to permit love exist in its globe. In one cutscene, you learn a lot about Mipha's feelings. She even asks Link to get out on a date, and I like that Nintendo isn't afraid to say that sometimes these characters have feelings that go beyond friendship. This makes uncovering their histories and their motivations more interesting and rewarding.

Mipha and Link.

Above: Mipha and Link.

Prototype Credit: Jeff Grubb/GamesBeat

Incredible new dungeon structure that keeps a hateful pace

Virtually Zeldas since the Super Nintendo have maintained a basic formula of navigating the main world to get to dungeons that contained the bulk of the activity and puzzles. Breath of the Wild swerves away from that and instead focuses on offering more than a 100 smaller challenge dungeons. They are short bursts of gameplay and mechanics that often crave you to learn a new concept similar to a level in something like Portal. You're using a cadre set of magic spells that enable you dispense magnetic objects, summon bombs, end time for a target, and more in society to detect clever solutions to brain teasers.

All of these challenges are fun and difficult, and they are hiding all over the world. And that means you lot're never far from a quick hit of top-notch Nintendo level design. And since they are so short, you never get bogged downwards because you haven't seen the sky in iv hours. It keeps the footstep of the game flowing, and that'southward crucial, because the overworld has so much stuff to do and then much space to explore.

Now, this does yet have traditional dungeons, only it has fewer of them, and they are more than focused on core concepts than in past Zeldas. A dungeon in the Zora domain is about h2o puzzles with almost no combat. That's different than the Zora dungeon in Ocarina of Time, which had you in gainsay, solving puzzles, and exploring.

Gorgeous fine art

This is the first Zelda that Nintendo built for loftier-definition televisions. And even though it's on the underpowered hardware of the Switch and Wii U (I played the Switch version), Nintendo has delivered a stunning work of interactive visual art.

Breath of the Wild sits somewhere between Current of air Waker and Ocarina of Time for its fashion, but it definitely leans closer to the latter. These living cartoons have striking, detailed faces that are bursting with graphic symbol, and that is a big reason they are and then memorable. But they likewise exist in a world that feels similar it is breathing. Nintendo accomplishes that living quality by visually representing the various systems in a number of subtle ways. If you're in a cold and fertile part of the world, you'll come across clouds of moisture rolling off the land. If you're in desert, you'll see the horizon shift and shimmer due to the heat. And no matter where y'all are, the land is always animated with bravado leaves, swaying grass, and animals going about their day.

Beyond the environmental effects, the blueprint of areas like towns are also stunning. One item hamlet, a town that returns from previous games, establishes an entirely new identity that echoes a Japanese mountain customs. Jiff of the Wild's many horse stables terminate upwards looking like Mongolian migrational communities. And by borrowing from these real-life counterparts, the game's fantasy setting ends up feeling more convincing and intimately familiar than e'er before.

Selfies, anime, and music

Yeah, this dude looks like he drinks Mountain Dew.

Higher up: Yes, this dude looks like he drinks Mountain Dew.

Image Credit: GamesBeat/Jeffrey Grubb

Simply so Breath of the Wild has a million other elements and quirks to love.

There'south the camera mechanic that y'all can utilize to browse objects in the environment like in Metroid Prime, but you lot can also apply information technology to have selfies. I also think the music, which simply comes in at certain moments, is beautiful. And like the remainder of the game, the composer isn't agape to take risks with more than electronica and other genres across the standard orchestral score.

There'southward too the obvious anime influences that brand the game feel young and fresh compared to the previous Zeldas that felt more like fairy tales or mythology. The anime-ification of Zelda is the reason that characters similar Sidon have funny signature poses, and I recall it's also why we get one of the most incredible quests in the game where Link has to go the extra mile to sneak into a town that is hostile toward men.

Other things I adore about Breath of the Wild include its sense of way. Link gets some outrageous armor options, and I plant myself wearing certain sets just because I liked the fashion they wait. For example, whenever it was fourth dimension to climb a mountain, I would wear the bandana and the climbing pants/shoes (all of which give a buff to climbing), but and then I would unequip Link's shirt. This would lower my overall defense rating, but I simply thought Link looked right as a shirtless extreme-sports bro.

And finally, I love how Nintendo incorporates the narrative into Breath of the Wild. It'southward near all washed through ane mechanic, and y'all have to purposefully seek it out. The cutscenes look great, they present a story with likeable characters doing amazing things, and they don't actually ever overstay their welcome.

What you won't like

It'southward influenced by anime

I don't want to make a big bargain out of this, only not everything is wonderful well-nigh the influences of anime on The Legend of Zelda, and it's possible I'yard even misattributing the blame. But I don't like that Zelda and Mipha both sound so fragile when they speak. They run into as if everything is about to crusade them to interruption down.

And so there are the multiple creepy dudes. At multiple points in the game, you'll meet guys who admit that they are simply staring at women or spying on them. In one case, a man is trying to go into the Gerudo Town that is off limits to men, and he just stands outside of its gates and tries to say that he'due south non spying. At that same entrance, another homo is running back and forth in front of the village in an attempt to become women to notice that he'southward wearing rare and expensive boots. He thinks that he can become their attention because he heard that they like shoes. When y'all beginning talk to him, he says, "Oh, information technology's simply a guy," and and then he complains that none of the women will talk to him. Y'all even end up having to do a quest to help a creepy guy in one village hit on a daughter while she is working. This dude sits around all solar day and says information technology'southward his task to check out anyone who enters the boondocks, only he slips upwards multiple times and says he's checking out "beauties" instead of strangers.

This dude sucks.

Above: This dude sucks.

Image Credit: GamesBeat/Jeffrey Grubb

Now, the writing typically plays these guys as chumps, only it also portrays them as harmless and silly, but if I think virtually it at all, it makes me uncomfortable to turn a dude stalking a adult female at her piece of work into a game. In real life, that'southward almost never harmless, and I don't like that the game is trying to pass that off as normal.

For me, these kinds of characters and the fragility of the women characters is reminiscent of some anime, merely fifty-fifty if I am wrong well-nigh that influence, I still take issues with these aspects of Zelda.

Underwhelming and inconsistent voice acting

Breath of the Wild is still mostly unvoiced. Similar in previous games, you're going to end upward reading the bulk of your conversations with characters. But Nintendo did include a few cutscenes with voice actors, and I don't love it. It'due south not terrible, simply the characters run across as flat. And fifty-fifty if it were great, Nintendo doesn't get a pass for having a few lines of spoken dialogue. Other games with larger scripts, like Mass Result, have voice acting for every line, and Breath of the Wild should as well.

The interface could be more streamlined

I love cooking, combat, and everything else in Zelda, only selecting items from the menu or switching gear is a hurting. If I go from using my stealth armor into a gainsay scenario, I have to pause the action to bring upwards the menu, and I need to manually select the headwear, the shirt, and the pants. And when I'g cooking, I can't bring upwardly a quick menu to throw ingredients into the pan. I accept to hitting the Plus push to bring upward my inventory, I have to concur the ingredients, and and then I have to go dorsum to and set everything in manually. And I ofttimes cook xx or 30 things at a fourth dimension, and it takes besides long to practise that procedure over and over.

Decision

Zelda'due south problems are tiny, and they expect even smaller next to the its gigantic accomplishments. Nintendo has fabricated a special video game in Breath of the Wild. As the name suggests, it is a animate wilderness that Nintendo brought to life by abandoning the structured, predictable Zelda formula. At the aforementioned time, information technology feels like the ultimate culmination of the ideas nosotros encountered in the showtime Zelda in 1987. And I retrieve the result of all of its interlocking systems is a game that wants to slam you with moments of epiphanies. For me, my experience with Link's Enkindling was near getting that 1 major flash of insight and and so using that to empathise the residue of the game then the rest of the Zelda series. For Breath of the Wild, Nintendo made a game that could replicate that moment over and over.

In his presentation at the Game Programmer's Briefing in San Francisco, Breath of the Wild technical managing director Takuhiro Dohta said, "We really desire players to have these moments where they interact with the world and think, 'Wow! I'k a genius!" And that was always the core of Zelda, Breath of the Wild found a style to build an unabridged game where those moments were no longer scripted and instead emerged naturally from the player interacting with the systems.

And while I don't know if I e'er felt similar a genius while playing Breath of the Wild, I did experience like I was xi years old and unlocking the magical secrets of Zelda all over again.

Score: 100/100

Nintendo provided a copy of The Legend of Zelda: Jiff of the Wild to GamesBeat nether embargo for the purposes of this review. It is out March three for $lx.

GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? Nosotros want to tell you how the news matters to y'all -- not but equally a determination-maker at a game studio, but also as a fan of games. Whether you read our articles, mind to our podcasts, or watch our videos, GamesBeat will help you acquire about the industry and enjoy engaging with it. Acquire more nigh membership.

rosebyimand1964.blogspot.com

Source: https://venturebeat.com/2017/03/02/the-legend-of-zelda-breath-of-the-wild-will-make-you-11-years-old-again/